#include "cShaderManager.h"

cShaderManager::cShader::cShader()
{
	this->ID = 0;
	this->shaderType = cShader::UNKNOWN;
	return;
}

cShaderManager::cShader::~cShader()
{
	return;
}

std::string cShaderManager::cShader::getShaderTypeString(void)
{
	switch (this->shaderType)
	{
	case cShader::VERTEX_SHADER:
		return "VERTEX_SHADER";
		break;
	case cShader::FRAGMENT_SHADER:
		return "FRAGMENT_SHADER";
	}
}